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- module DndCharacter
-
- open System
-
- let random = Random()
-
- let diceRoll = (random.Next 5) + 1
-
- let modifier x = int (floor (float (x - 10) / 2.0))
-
- let ability () =
- List.sum (List.take 3 (List.sortDescending [ for i in 1 .. 4 -> diceRoll ]))
-
- type Character =
- { Strength: int
- Dexterity: int
- Constitution: int
- Intelligence: int
- Wisdom: int
- Charisma: int
- Hitpoints: int }
-
- let createCharacter () =
- let constitution = ability ()
- { Strength = ability ()
- Dexterity = ability ()
- Constitution = constitution
- Intelligence = ability ()
- Wisdom = ability ()
- Charisma = ability ()
- Hitpoints = (10 + modifier constitution) }
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